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Language: en
Pages: 479
Pages: 479
Type: BOOK - Published: 2013-01-17 - Publisher: Taylor & Francis
With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalP
Language: en
Pages: 585
Pages: 585
Type: BOOK - Published: 2005-01-10 - Publisher: Jones & Bartlett Publishers
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that ha
Language: en
Pages: 382
Pages: 382
Type: BOOK - Published: 2011 - Publisher: Taylor & Francis
3ds Max Modeling for Games - VOLUME II Insider's Guide to Stylized Game Character, Vehicle, and Environment Modeling **ALL TECHNIQUES, TUTORIALS BELOW WILL FEAT
Language: en
Pages: 279
Pages: 279
Type: BOOK - Published: 2012-09-10 - Publisher: Taylor & Francis
Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive obj
Language: en
Pages: 593
Pages: 593
Type: BOOK - Published: 2012-10-23 - Publisher: Packt Publishing Ltd
Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to