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Game Design Theory
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Pages: 187
Authors: Keith Burgun
Categories: Computers
Type: BOOK - Published: 2012-08-13 - Publisher: CRC Press

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Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to und
Theory of Fun for Game Design
Language: en
Pages: 259
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."

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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
An Architectural Approach to Level Design
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Pages: 474
Authors: Christopher W. Totten
Categories: Computers
Type: BOOK - Published: 2018-09-03 - Publisher: CRC Press

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Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Archi
The Art of Game Design
Language: en
Pages: 522
Authors: Jesse Schell
Categories: Art
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Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic
Rules of Play
Language: en
Pages: 680
Authors: Katie Salen Tekinbas
Categories: Computers
Type: BOOK - Published: 2003-09-25 - Publisher: MIT Press

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as