How Games Move Us

Download or Read eBook How Games Move Us PDF written by Katherine Isbister and published by MIT Press. This book was released on 2017-10-27 with total page 187 pages. Available in PDF, EPUB and Kindle.
How Games Move Us
Author :
Publisher : MIT Press
Total Pages : 187
Release :
ISBN-10 : 9780262534451
ISBN-13 : 0262534452
Rating : 4/5 (51 Downloads)

Book Synopsis How Games Move Us by : Katherine Isbister

Book excerpt: An engaging examination of how video game design creates strong and positive emotional experiences for players—with examples from Journey, Train, Little Big Planet, and more. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.


How Games Move Us Related Books

How Games Move Us
Language: en
Pages: 187
Authors: Katherine Isbister
Categories: Games & Activities
Type: BOOK - Published: 2017-10-27 - Publisher: MIT Press

DOWNLOAD EBOOK

An engaging examination of how video game design creates strong and positive emotional experiences for players—with examples from Journey, Train, Little Big P
Playing Smart
Language: en
Pages: 188
Authors: Julian Togelius
Categories: Games & Activities
Type: BOOK - Published: 2019-01-15 - Publisher: MIT Press

DOWNLOAD EBOOK

THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, J
How to Do Things with Videogames
Language: en
Pages: 194
Authors: Ian Bogost
Categories: Games & Activities
Type: BOOK - Published: 2011-08-05 - Publisher: U of Minnesota Press

DOWNLOAD EBOOK

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly
Your Move
Language: en
Pages: 0
Authors: Jonathan Kay
Categories: Family & Relationships
Type: BOOK - Published: 2019-09-11 - Publisher: Sutherland House Books

DOWNLOAD EBOOK

The great board game revolution is here-- What do these games tell us about our society, our relationships, and ourselves? "Games, Jonathan Kay and Joan Moriari
Persuasive Games
Language: en
Pages: 463
Authors: Ian Bogost
Categories: Games & Activities
Type: BOOK - Published: 2010-08-13 - Publisher: MIT Press

DOWNLOAD EBOOK

An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of thei