Learn iPhone and iPad cocos2d Game Development

Download or Read eBook Learn iPhone and iPad cocos2d Game Development PDF written by Steffen Itterheim and published by Apress. This book was released on 2011-07-30 with total page 408 pages. Available in PDF, EPUB and Kindle.
Learn iPhone and iPad cocos2d Game Development
Author :
Publisher : Apress
Total Pages : 408
Release :
ISBN-10 : 9781430233046
ISBN-13 : 1430233044
Rating : 4/5 (46 Downloads)

Book Synopsis Learn iPhone and iPad cocos2d Game Development by : Steffen Itterheim

Book excerpt: Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.


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