Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript
Download or Read eBook Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript PDF written by Mario Pagella and published by "O'Reilly Media, Inc.". This book was released on 2011-09-02 with total page 155 pages. Available in PDF, EPUB and Kindle.
Author | : Mario Pagella |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 155 |
Release | : 2011-09-02 |
ISBN-10 | : 9781449304751 |
ISBN-13 | : 1449304753 |
Rating | : 4/5 (51 Downloads) |
Book Synopsis Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript by : Mario Pagella
Book excerpt: Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.