What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Download or Read eBook What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author :
Publisher : Macmillan
Total Pages : 233
Release :
ISBN-10 : 9781466886421
ISBN-13 : 1466886420
Rating : 4/5 (21 Downloads)

Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


What Video Games Have to Teach Us About Learning and Literacy. Second Edition Related Books

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Language: en
Pages: 233
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan

DOWNLOAD EBOOK

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s
Good Video Games + Good Learning
Language: en
Pages: 212
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2007 - Publisher: Peter Lang

DOWNLOAD EBOOK

Textbook
Connected Gaming
Language: en
Pages: 221
Authors: Yasmin B. Kafai
Categories: Education
Type: BOOK - Published: 2024-03-19 - Publisher: MIT Press

DOWNLOAD EBOOK

How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach aca
Why Video Games are Good for Your Soul
Language: en
Pages: 132
Authors: James Paul Gee
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: Common Ground

DOWNLOAD EBOOK

Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same ti
Good Video Games + Good Learning
Language: en
Pages: 0
Authors: James Paul Gee
Categories: Apprentissage cognitif
Type: BOOK - Published: 2013 - Publisher: New Literacies and Digital Epistemologies

DOWNLOAD EBOOK

The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, i