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Marie-Laure Ryan moves beyond literary works to examine other media, especially electronic narrative forms, revealing how story, a form of meaning that transcen
Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology
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Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrativ
Halos and Avatars
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Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gam
Technologies for E-Learning and Digital Entertainment
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With the widespread interest in digital entertainment and the advances in the tech- logies of computer graphics, multimedia and virtual reality technologies, a
Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
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This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thoro