Board Games in the CLIL Classroom
Author | : Thomai Alexiou |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 272 |
Release | : 2023-12-18 |
ISBN-10 | : 9783110997255 |
ISBN-13 | : 3110997258 |
Rating | : 4/5 (55 Downloads) |
Book excerpt: The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.