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Language: en
Pages: 333
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Type: BOOK - Published: 2011 - Publisher: Taylor & Francis
Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes.
Language: en
Pages: 280
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Type: BOOK - Published: 2017-04-07 - Publisher: CRC Press
The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales thro
Language: en
Pages: 615
Pages: 615
Type: BOOK - Published: 2012-12-12 - Publisher: New Riders
As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even gre
Language: en
Pages: 529
Pages: 529
Type: BOOK - Published: 2017-08-02 - Publisher: CRC Press
We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid fo
Language: en
Pages: 314
Pages: 314
Type: BOOK - Published: 2017-01-20 - Publisher: CRC Press
The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmon