An Architectural Approach to Level Design

Download or Read eBook An Architectural Approach to Level Design PDF written by Christopher W. Totten and published by CRC Press. This book was released on 2018-09-03 with total page 474 pages. Available in PDF, EPUB and Kindle.
An Architectural Approach to Level Design
Author :
Publisher : CRC Press
Total Pages : 474
Release :
ISBN-10 : 9781351982924
ISBN-13 : 1351982923
Rating : 4/5 (24 Downloads)

Book Synopsis An Architectural Approach to Level Design by : Christopher W. Totten

Book excerpt: Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.


An Architectural Approach to Level Design Related Books

An Architectural Approach to Level Design
Language: en
Pages: 474
Authors: Christopher W. Totten
Categories: Computers
Type: BOOK - Published: 2018-09-03 - Publisher: CRC Press

DOWNLOAD EBOOK

Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Archi
Level Design
Language: en
Pages: 400
Authors: Rudolf Kremers
Categories: Computers
Type: BOOK - Published: 2009-10-21 - Publisher: CRC Press

DOWNLOAD EBOOK

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers hav
Level Design
Language: en
Pages: 409
Authors: Christopher W. Totten
Categories: Computers
Type: BOOK - Published: 2017-03-27 - Publisher: CRC Press

DOWNLOAD EBOOK

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique pers
Level Up!
Language: en
Pages: 515
Authors: Scott Rogers
Categories: Computers
Type: BOOK - Published: 2010-09-29 - Publisher: John Wiley & Sons

DOWNLOAD EBOOK

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t s
Beginning Game Level Design
Language: en
Pages: 232
Authors: John Feil
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: Course Technology

DOWNLOAD EBOOK

This overview of the skills and basic tools required to produce high quality levels in game environments focuses on design aesthetics, what makes "good levels"