OpenGL Superbible

Download or Read eBook OpenGL Superbible PDF written by Graham Sellers and published by Pearson Education. This book was released on 2014 with total page 856 pages. Available in PDF, EPUB and Kindle.
OpenGL Superbible
Author :
Publisher : Pearson Education
Total Pages : 856
Release :
ISBN-10 : 9780321902948
ISBN-13 : 0321902947
Rating : 4/5 (48 Downloads)

Book Synopsis OpenGL Superbible by : Graham Sellers

Book excerpt: OpenGL� SuperBible, Sixth Edition, is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more. Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware. Coverage includes A practical introduction to the essentials of realtime 3D graphics Core OpenGL 4.3 techniques for rendering, transformations, and texturing Foundational math for creating interesting 3D graphics with OpenGL Writing your own shaders, with examples to get you started Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows Vertex processing, drawing commands, primitive processing, fragments, and framebuffers Using compute shaders to harness today's graphics cards for more than graphics Monitoring and controlling the OpenGL graphics pipeline Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading Modern OpenGL debugging and performance optimization Bonus material and sample code are available from the companion Web site, openglsuperbible.com.


OpenGL Superbible Related Books

OpenGL SuperBible
Language: en
Pages: 1450
Authors: Richard S. Wright Jr.
Categories: Computers
Type: BOOK - Published: 2010-07-23 - Publisher: Pearson Education

DOWNLOAD EBOOK

OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graph
OpenGL Superbible
Language: en
Pages: 1724
Authors: Graham Sellers
Categories: Computers
Type: BOOK - Published: 2015-07-20 - Publisher: Addison-Wesley Professional

DOWNLOAD EBOOK

OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time
OpenGL SuperBible
Language: en
Pages: 1749
Authors: Richard Wright
Categories: Computers
Type: BOOK - Published: 2007-06-18 - Publisher: Pearson Education

DOWNLOAD EBOOK

OpenGL ® SuperBible, Fourth Edition , begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometr
OpenGL SuperBible
Language: en
Pages: 750
Authors: Richard S. Wright
Categories: Computers
Type: BOOK - Published: 2000 - Publisher:

DOWNLOAD EBOOK

Functioning both as a tutorial and a reference manual, this hands-on guide provides everything readers need to implement the versions of OpenGL available in 199
Computer Graphics Programming in OpenGL with C++
Language: en
Pages: 693
Authors: V. Scott Gordon
Categories: Computers
Type: BOOK - Published: 2020-12-09 - Publisher: Mercury Learning and Information

DOWNLOAD EBOOK

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is ap