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Language: en
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Type: BOOK - Published: 1998-03-11 - Publisher: For Dummies
Ready to start creating your own Windows games but not sure where to begin? A little programming knowledge can go a long, long way when you've got the inside tr
Language: en
Pages: 1092
Pages: 1092
Type: BOOK - Published: 2002 - Publisher: Sams Publishing
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw,
Language: en
Pages: 128
Pages: 128
Type: BOOK - Published: 2017-07-15 - Publisher: Createspace Independent Publishing Platform
3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimid
Language: en
Pages: 770
Pages: 770
Type: BOOK - Published: 1994 - Publisher: Prentice Hall
This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many uti
Language: en
Pages: 1085
Pages: 1085
Type: BOOK - Published: 2007 - Publisher: Muska/Lipman
Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the compr